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Fruit Cap examples

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Description

Here are some of the Fruit Caps Mario can use in an upcoming Paper Mario fangame topic of the same name.

Basic Jump
+Basic Cap
+One enemy
+2 > 2 > 2 ATK
+Press the A Button just as Mario is about to land on the enemy.

Jump
+Normal Cap
+One enemy
+4 > 4 > 4 ATK
+Press the A Button just as Mario is about to land on the enemy.

Ground Pound
+Normal Cap
+One enemy (main target), surrounding ground enemies (shockwave)
+8 ATK (main target), 4 ATK (shockwave)
+Press the A Button when Mario is right above the main target.

Multibounce
+Normal Cap
+Five enemies in order, going backwards if there’s less
+9 > 7 > 7 > 5 > 5 ATK
+Press the A Button just as Mario is about to land on the enemy.

Tornado Jump
+Normal Cap
+One enemy (main target), surrounding air enemies (shockwave)
+10 > 10 (main target), 6 > 6 (aerial enemies)
+Press the A Button when Mario is right above the main target.

Basic Hammer
+Basic Cap
+One enemy
+8 ATK
+Hold Left on the Left Control Stick. When the star icon lights up, let go.

Hammer
+Normal Cap
+One enemy
+16 ATK
+Hold Left on the Left Control Stick. When the star icon lights up, let go.

Spin Hammer

+Normal Cap
+Ground enemies
+10 (main target), 5 (back targets)
+Hold Left on the Left Control Stick. When the star icon lights up, let go.

Whackhammer
+Normal Cap
+One enemy
+1 > 3 > 3 > 5 > 5 > 7 ATK
+Hold Left on the Left Control Stick. When the star icon lights up, let go.

String Ball Hammer

+Normal Cap
+All enemies, targets one at a time
+15 > 15 > 15 ATK
+Hold Left on the Left Control Stick. When the ball approaches Mario, let go.
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Comments4
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coldeye125's avatar
These Fruit caps have the same functions of the badges?